![]() With this cube selected, go to to the Physics context of the Properties window. ![]() Don't make it too large, but not too small either, let's say 10 times bigger. This will eventually be set as the volume in which all of the fluid simulation occurs. One can imagine how much time it would take Blender3D to think about everything in the infinite space of a 3D world in terms of fluid objects and deflection, so we obviously need to cut down on that size. This tool looks unnervingly complex at first glance, but this tutorial should clear it up for you. Wouldn't it be great if we could get an accurate physical representation of this liquid in Blender? We can, using a tool called Fluid Simulation. Water is without a doubt one of the most important compounds in our lives It covers about 75% of the earth and is therefore incredibly important in quite a few Blender animations. ![]() A low resolution, high viscosity fluid test Water and Other Fluids
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